public bool EpicMonk()
{
if (EntityFlag == Game.EntityFlag.Player)
{
var weapons = Owner.Weapons;
if (weapons.Item1 != null)
if (weapons.Item1.ID / 1000 == 622)
return true;
else if (weapons.Item2 != null)
if (weapons.Item2.ID / 1000 == 623)
return true;
}
return false;
}
_UID = 8
_EpicMonk = 254,
public static Positions GetPositionFromID(UInt32 itemid
public static Positions GetPositionFromID(UInt32 itemid)
{
UInt32 iType = itemid / 1000;
if (iType == 617)
return Positions.Right;
if (iType == 148)
return Positions.Head;
if (iType == 614)
return Positions.Right;
if (iType == 615 || iType == 616)
return Positions.Right;
if (iType == 619)
return Positions.Left;
if (iType == 622)
return Positions.Right;
if (iType >= 111 && iType <= 118 || iType == 123 || iType >= 141 && iType <= 148)
return Positions.Head;
else if (iType >= 120 && iType <= 121)
return Positions.Necklace;
else if (iType >= 130 && iType <= 139)
return Positions.Armor;
else if (iType >= 150 && iType <= 152)
return Positions.Ring;
else if (iType == 160)
return Positions.Boots;
else if (iType >= 181 && iType <= 194)
return Positions.Garment;
else if (iType == 201)
return Positions.AttackTalisman;
else if (iType == 202)
return Positions.DefenceTalisman;
else if (iType == 203)
return Positions.SteedTalisman;
else if (iType == 200)
return Positions.SteedArmor;
else if (iType == 300)
return Positions.Steed;
else if (iType == 2100)
return Positions.Bottle;
else if (iType == 1050 || iType == 900 || iType == 619)
return Positions.Left;
else if ((iType >= 410 && iType <= 490) || (iType >= 500 && iType <= 580) || (iType >= 601 && iType <= 614) || (iType >= 616 && iType <= 617 || (iType >= 619 && iType <= 620)))
return Positions.Right;
else if (iType >= 350 && iType <= 370)
return Positions.RightAccessory;
else if (iType == 380)
return Positions.LeftAccessory;
else if (iType >= 204 && iType <= 205)
return Positions.Wing;
else return (Positions)0;}public static ushort ItemPosition(uint ID
public static ushort ItemPosition(uint ID)
{
if ((ID >= 111003 && ID <= 118309) || (ID >= 123000 && ID <= 123309) || (ID >= 141003 && ID <= 144309 || ID >= 145000 && ID <= 145309) || (ID >= 148000 && ID <= 148309))
return ConquerItem.Head;
UInt32 iType = ID / 1000;
if (iType == 617)
return ConquerItem.RightWeapon;
if (iType == 619)
return ConquerItem.LeftWeapon;
if (iType == 622)
return ConquerItem.RightWeapon;
if (iType == 148)
return ConquerItem.Head;
if (iType == 614)
return ConquerItem.RightWeapon;
if (iType == 615 || iType == 616)
return ConquerItem.RightWeapon;
else if (ID >= 120001 && ID <= 121269)
return ConquerItem.Necklace;
else if (ID >= 130003 && ID <= 139309)
return ConquerItem.Armor;
else if (ID >= 150000 && ID <= 152279)
return ConquerItem.Ring;
else if (ID >= 160013 && ID <= 160249)
return ConquerItem.Boots;
else if (ID >= 181305 && ID <= 194300)
return ConquerItem.Garment;
else if (ID >= 201003 && ID <= 201009)
return ConquerItem.Fan;
else if (ID >= 202003 && ID <= 202009)
return ConquerItem.Tower;
else if (ID >= 203003 && ID <= 203009)
return ConquerItem.SteedCrop;
else if (ID == 300000)
return ConquerItem.Steed;
else if (ID >= 410003 && ID <= 622439)
return ConquerItem.RightWeapon;
else if ((ID >= 900000 && ID <= 900309) || (ID >= 1050000 && ID <= 1051052) || (ID >= 614000 && ID <= 614439) || (ID >= 616000 && ID <= 616439) || (ID >= 617000 && ID <= 617439) || (ID >= 619000 && ID <= 619439))
return ConquerItem.LeftWeapon;
else if (ID >= 2100005 && ID <= 2100125)
return ConquerItem.Bottle;
else if (ID >= 350001 && ID <= 380015)
return ConquerItem.LeftWeaponAccessory;
else if (ID >= 350001 && ID <= 380015)
return ConquerItem.RightWeaponAccessory;
else if (ID >= 200000 && ID <= 200531)
return ConquerItem.SteedArmor;
if ((ID >= 204005 && ID <= 204009) || ID >= 205009 && ID <= 205129)
return ConquerItem.Wing;
return 0;
}بمناسبة افتتاح قسم الجيمرز فى المدونة ومرور عشر سنوات على سلسلة عظيمة زى اسساسن كريد Assassin's Creed قررت انى ارفعلكم اجزا...